Being New to Amtgard

Greetings

After the information introducing you to Amtgard there is a section titled "Where Do I Start" to give a hand to those who are new to Amtgard and want to give it a try.

Following the "Where Do I Start" section will be information on Gryphon's Perch including when and where we meet each week.

About Amtgard

The official "What is Amtgard?" answer would go something like this:

"Amtgard is a non-profit, non-sectarian organization that is dedicated to the recreation of the Sword and Sorcery genre as well as educational aspects of both Medieval and Ancient cultures. Amtgard focuses largely on a Medieval-based combat system but also encompasses the arts and sciences of the time, in a friendly, social atmosphere.

Amtgard uses safe foam-padded replicas of medieval weaponry. Anyone who is fourteen or older may compete in the combat aspect of the game."

The unofficial answer would be more along the lines of:

"Amtgard is a Live Action Role Playing game where you get to safely beat on your friends and strangers while dressing in funny clothes and having the time of your life."

We have Rules of Play to keep the combat safe and everyone playing the same game. These rules have evolved from the very first Amtgard meeting in 1983 through today. Along with the rules a distinct culture, or society, has developed within our game and we welcome everyone to join us.

For a more indepth history of Amtgard please visit the history page of the Amtgard Wiki

How Do I Start

After answering the first question to jump to your mind "What is Amtgard?", hopefully the second question would be "How do I get started?"

The first thing to do is locate a group nearest you. There is no replacing the information and comradship you will get from meeting members face to face. A great source for finding groups is the ORK Atlas.

The Next thing is to read the Rules of Play. You do not need to, nor do we expect you to, memorize the rules at the begining of you Amtgard expirience, but having a general understanding will help.

On your first day at Amtgard you will be required to fill out a liability waiver to participate in combat. Your local group should have equipment for you to borrow your first time out.

To obtain you own equipment you can purchase it or make it yourself. On our Links page has locations to purchase from and pages with instructions for making your own equipment, there will most likely be people in your group that will be more than willing to help out.

Sir Grendel of the Iron Mountains in Colorado created a video to help with information needed for your first day of Amtgard.

Your First Day of Amtgard

Gryphon's Perch

Gryphon's Perch was established in 1998 when the warring groups of Lions Tomb and Windmoor Crossing joined into one solid group. Since then we have been the face of Amtgard in the Indianapolis area. We have seen many ups and down and will undoubtedly see many more. We ask that you come out and give our group a try. Whether you come out to sample our combat or participate in our arts and crafts we welcome you.

Where and When

We meet every Sunday at noon on the east side of Indianapolis in Paul Ruster park.



From the south -

1. Travel I65 North to exit 106 - I465 West.
2. Travel I465 West to the Brookville Road exit.
3. Take the Brookville Rd exit and turn right onto Brookville Rd.
4. Travel Brookville Rd to German Church Rd.
5. Turn left onto German Church Rd.
6. Travel German Church Rd to Prospect Rd.
7. Turn right onto Prospect Rd.
8. Travel a short distance down Prospect, Paul Ruster Park will be on the left.
9. We are located at the shelter house at the back of the park.

From the North -

1. Travel I65 South to I465 East.
2. Travel I465 East to the Brookville Road exit. 3. Take the Brookville Rd exit and turn right onto Brookville Rd.
4. Travel Brookville Rd to German Church Rd.
5. Turn left onto German Church Rd.
6. Travel German Church Rd to Prospect Rd.
7. Turn right onto Prospect Rd.
8. Travel a short distance down Prospect, Paul Ruster Park will be on the left.
9. We are located at the shelter house at the back of the park.

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